Interdimensional Matter Transporter
Trap Normal

Interdimensional Matter Transporter

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Target 1 face-up monster you control; banish that target until the End Phase.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 9, 2026
49± 8/ 100
Power Score
Intrinsic 47
Deck 50

Interdimensional Matter Transporter — Power Evaluation

Final Score: 49 ± 8 · Confidence: Medium

  • Intrinsic: 47 · Deck: 50 · Meta: provisional
  • Primary role: Utility · Secondary: Removal

Why it scores here

The card is a Normal Trap whose only verified effect is to banish one of your own face-up monsters until the End Phase, so it converts a board state into protection or a temporary tempo swing rather than into board, cards, or interaction. Its 49 comes from being live in 37 recent decks across 12 archetypes at about 1.5 copies each, with cheap deckbuilding and no garnet cost, which earns the deck-level score. High ATK or popularity earned nothing, and the view count was ignored. The lack of recorded combo appearances keeps the score in the middle band and caps confidence at Medium.

Axis scores

Axis Score Evidence
Accessibility 50 Set as a Normal Trap and live in 37 decks across 12 archetypes, but the attached evidence has no starter or searched appearances to confirm reliable access (observed for deck presence; inferred for the set-then-activate timing).
Combo & Conversion 15 Its text does not build anything by itself and no recorded combo boards include it, so conversion rests on text alone (inferred).
Resource Economy 35 No card draw, search, or GY refuel; it costs no card but returns nothing, so the economy is roughly even (verified from text).
Effect & Interaction 40 Targets only your own monster, so it protects that monster from a targeted effect or removal but does not negate or remove anything from the opponent (inferred from text).
Material Utility 25 Its effect banishes the monster it targets, so the body does not persist as material and gains nothing from being blanked (verified from text).
Resilience & Flexibility 30 It is a trap that can be removed by backrow interaction and needs a monster on your field to matter, leaving little redundancy (inferred).
Deck-Building Efficiency 75 Typical use is 1 copy with no garnet or lock cost, and it is splashable across multiple archetypes (observed from deck evidence, avg 1.49 copies).

Calculation

Weight profile: 0.7 Utility + 0.3 Removal. Intrinsic ≈ 47, Deck ≈ 50, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap, flexible protection for a targeted monster in 12 archetypes
  • Runs at about 1.5 copies per deck with no garnet or lock cost
  • Played alongside Polymerization and Mirror Force in observed decks

Weaknesses

  • Only protects your own monster, so it does nothing against the board by itself
  • No recorded combo appearances to confirm its conversion value
  • Trap timing costs a set turn and is exposed to backrow removal

Counters / choke points

  • Backrow removal or trap destruction before activation
  • Opponent effects that do not target, such as board-wide destruction

Best use

Protective trap for a key monster against targeted removal or tempo plays. Decks: Elemental HERO, Heroic, Black Luster Soldier, Relinquished, Labrynth. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: target 1 face-up monster you control and banish it until the End Phase; Listed in TCG, OCG, MasterDuel and DuelLinks formats; Runs in 37 of the attached decks at avg 1.49 copies
  • Observed: Appears in 12 distinct archetypes across 4 gameplay types; Top partners include Polymerization (46%) and Mirror Force (43%); No combo boards in the evidence contain this card
  • Inferred: Acts as protection against targeted effects by responding to them; Set-then-activate timing costs a turn of setup; Vulnerable to backrow removal before it resolves
  • Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token, so 3 copies assumed no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only the only guide mention is a Solo Mode reward listing, not a strategy discussion of the card no official rulings supplied











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